...just one of those days, seems those days are here to stay.
Look to the clock on the wall,
Hands hardly moving at all.
I can't stand the state that I'm in
Sometimes it feels like the walls closing in
O lord what can I say
I am so sad since you went away
Time time ticking on me
Alone is the last place I wanted to be
Lord what can I say
Try to bury my troubles away
Drown my sorrows the same way
Seems that no matter how hard I try
It feels like something’s just missing inside
Oh lord what can I say
How many rules can I break
How many lies can I make
How many roads must I turn
To find me a place where the bridge doesn't burn
And now men see not the bright light which is in the clouds: but the wind passeth, and cleanseth them. - Job 37:21
Thursday, April 27, 2006
Sunday, April 23, 2006
Drunk on Music - April 23rd, 2006
The music I love...for the voices, words, and the images they paint in my mind, may be the memories they evoke...or bury. The music I drown in, the words I hide behind, the tunes I keep humming all day all night...
This list will grow with time. So the date. Its for me so that I don't forget...
1. Fallen - Sarah McLachlan
...and the cost was so much more than I could bear...
So don't come around here and tell me I told you so
2. So Far Away - Nickelback
Too long, too late, who was I to make you wait?
Just one chance, just one breath, just in case there's just one left...
3. Everything Burns - Anastacia and Ben Moody
This one for the images of fire and darkness, I see lamps swinging from the ceiling, their fire dying,...no, suddenly extinguished,...papers burning, and a silhoutte of a man playing a guitar, surrounded by flames.
4. My Immortal - Evanescence
The version I love is the one that explodes with drums...heard it for the first time on a cold January night in Bangalore...
5. When I'm Gone - Michael Schenker
When I'm gone baby, who's gonna hold you from dark until dawn?> ... oh, I don't know.
6. How Do I Live - Trisha Yearwood
...I don't know that too.
7. High Hopes - Pink Floyd
8. Coming Back To Life - Pink Floyd
9. The Show Must Go On - Pink Floyd
10. Learning to Fly - Pink Floyd
Ok, enough of Floyd, I'd have to start listing entire albums. Reasons, well, too many. Ditto for Dylan.
11. The Promise, Change - Tracy Chapman
Aah, the voice, the emotion she renders to these songs...
12. When You Say You Love Me,... - Josh Groban
It's always about the voice, isn't it?
13. Wait For Sleep - Dream Theater
The piano, the words,...and God give me the power to take breath from a breeze
And call life from a cold metal frame
14. You and Me - Lifehouse
Just this:
What day is it
And in what month
This clock never seemed so alive
I can't keep up and I can't back down
I've been losing so much time
15. River - Joni Mitchell
I wish I had a river, I could skate away... beautiful.
16. Dreams, Zombie (acoustic version), Promises, Dying in the Sun - Cranberries
Maybe we should burn the house down
Have ourselves another fight
Leave the cobwebs in the closet
'Cuz tearing them out is just not right.
Her voice, my god...
17. Broken - Amy Lee with Seether
Yeah, the guitar, drums and voices.
This list will grow with time. So the date. Its for me so that I don't forget...
1. Fallen - Sarah McLachlan
...and the cost was so much more than I could bear...
So don't come around here and tell me I told you so
2. So Far Away - Nickelback
Too long, too late, who was I to make you wait?
Just one chance, just one breath, just in case there's just one left...
3. Everything Burns - Anastacia and Ben Moody
This one for the images of fire and darkness, I see lamps swinging from the ceiling, their fire dying,...no, suddenly extinguished,...papers burning, and a silhoutte of a man playing a guitar, surrounded by flames.
4. My Immortal - Evanescence
The version I love is the one that explodes with drums...heard it for the first time on a cold January night in Bangalore...
5. When I'm Gone - Michael Schenker
When I'm gone baby, who's gonna hold you from dark until dawn?> ... oh, I don't know.
6. How Do I Live - Trisha Yearwood
...I don't know that too.
7. High Hopes - Pink Floyd
8. Coming Back To Life - Pink Floyd
9. The Show Must Go On - Pink Floyd
10. Learning to Fly - Pink Floyd
Ok, enough of Floyd, I'd have to start listing entire albums. Reasons, well, too many. Ditto for Dylan.
11. The Promise, Change - Tracy Chapman
Aah, the voice, the emotion she renders to these songs...
12. When You Say You Love Me,... - Josh Groban
It's always about the voice, isn't it?
13. Wait For Sleep - Dream Theater
The piano, the words,...and God give me the power to take breath from a breeze
And call life from a cold metal frame
14. You and Me - Lifehouse
Just this:
What day is it
And in what month
This clock never seemed so alive
I can't keep up and I can't back down
I've been losing so much time
15. River - Joni Mitchell
I wish I had a river, I could skate away... beautiful.
16. Dreams, Zombie (acoustic version), Promises, Dying in the Sun - Cranberries
Maybe we should burn the house down
Have ourselves another fight
Leave the cobwebs in the closet
'Cuz tearing them out is just not right.
Her voice, my god...
17. Broken - Amy Lee with Seether
Yeah, the guitar, drums and voices.
Thursday, April 13, 2006
Language
Strange that someone whose life is governed by words should refuse to learn a new language.
But if they know your language, why would they speak another to you knowing very well you don't understand?
Stranger, go away, there's no room for you here, no room for your words. We fill our spaces with words we know. We do not need yours.
But if they know your language, why would they speak another to you knowing very well you don't understand?
Stranger, go away, there's no room for you here, no room for your words. We fill our spaces with words we know. We do not need yours.
Wednesday, April 12, 2006
Morons
Rules of the game:
1. Put yourself in the learner's shoes and design a course.
2. Assume that the learner is a moron and doesn't know a thing about elearning.
Conclusion: Assume you are a moron.
Now that should be easy. Then why do most elearning courses suck? And if they do, then obviously point 1 or 2 (or both) is(are) wrong.
#1. Stepping into someone's shoes
And walk 2 miles in 'em. Or the whole way in this case.
Problems:
1. What road is he gonna take - race track, sidewalk, or a dirt track?
2. What pace - a walk in the park, run in bursts, or sprint thru to the destination?
3. Is he gonna walk at all or hitch-hike at some time, or take a bus, car or flight?
Answers:
1. You're goin to build the road, so might as well do good landscaping. Or is that additional effort, he could be running thru and hardly be bothered with the view, just concerned about the quality of the track.
So, good track (ideal for walking or running) + decent view (for those breaks, just don't make it so good that he would rather sit and stare).
2. For strollers - They don't care the path they take to reach their destination. So here, signboards to Turn Right, or Click Next is of no consequence. These may also be the ones to venture into all parts of your course. So, presentation is king.
For runners (both sprinters and those who take breaks) - Now they would need occassional pointers to where to go. A word about sprinters: for all you know, they'd just keep clicking the Next button and complete your course. To make these guys stop and see, design the landscape, or your content screens accordingly. Yeah, I'd stare at a Van Gogh for hours, but someone else may find Picasso as engaging. (So every screen a masterpiece of a different genre? Once again, presentation.)
So now what?
Design a course that is:
1. Easy to navigate, with clear instructions to the learner. Spell it out, or design intuitive markers. They may or may not make use of it, you never know.
2. Presented logically and aesthetically. With or without activities for the learner.
How many of us just observe and learn? Do we really need to try something out? Yes, if only to prove us right and them wrong. Just to know. So why make a rule out of this, with the excuse that with time the learner would get bored? We get just as bored when we do something, are doing something, or done with it.
So if your content is meaningful and presented well, it should hold the learner's attention. Without having to ask him to try an activity. Just like any good novel.
Enough said about this. Could go on forever. So let's get to the 2nd assumption.
#2. Assume your learner is a moron
Now this is something I heard two of my colleagues (morons?) say about three times a day, in the last two days. Perhaps they were trying to tell me something? Oh, moron that I am!
Anyway, who are we to judge? Once you put yourself into a learner's shoes, then you become the moron. Do you want to? I don't. What gives you the right to put limitations on anybody's ability to learn? Yes, not everyone has an IQ of 130, but everybody learns. Even a lunatic learns that a certain behavior won't get a desired effect in the course of time. Raving and ranting turns to apathy. and vice versa. or alternates. Whatever.
The point is, if you are designing courses for corporates who wish to train their employees on certain skills, they are not going to be complete duds. About the subject, maybe. But not in terms of the ability to learn.
Even if the learner is new to elearning, it doesn't in any way diminish this factor. Presented with an environment/ interface where he is goin to learn, he IS going to figure out a way to go about it. Unless of course, he doesn't want to.
Now about the content, how basic are you goin to keep it, despite your content analysis, entry behaviors and other wierder terms (who came up with these anyway?)? I feel as long as the stuff you are goin to teach is complete and not make it some dangling conversation, its alright. Even the Unfinished Symphony is beautiful.
About the amount of content on screen - now this depends. Some people like to have their space and some don't mind. So again, why make a rule of 100 words on screen, 7 bullet points and so on with the excuse that that's how much of information is what a person can process? Its not about word count, its the reason you give for the word count. (If we could understand just 7 bullets at a given time, little wonder the 10 commandments are not much of a success.
The point of this whole rambling thing is just this: elearning sucks b'cuz of all these rules, and the reasons they put behind it. And the morons who design it.
1. Put yourself in the learner's shoes and design a course.
2. Assume that the learner is a moron and doesn't know a thing about elearning.
Conclusion: Assume you are a moron.
Now that should be easy. Then why do most elearning courses suck? And if they do, then obviously point 1 or 2 (or both) is(are) wrong.
#1. Stepping into someone's shoes
And walk 2 miles in 'em. Or the whole way in this case.
Problems:
1. What road is he gonna take - race track, sidewalk, or a dirt track?
2. What pace - a walk in the park, run in bursts, or sprint thru to the destination?
3. Is he gonna walk at all or hitch-hike at some time, or take a bus, car or flight?
Answers:
1. You're goin to build the road, so might as well do good landscaping. Or is that additional effort, he could be running thru and hardly be bothered with the view, just concerned about the quality of the track.
So, good track (ideal for walking or running) + decent view (for those breaks, just don't make it so good that he would rather sit and stare).
2. For strollers - They don't care the path they take to reach their destination. So here, signboards to Turn Right, or Click Next is of no consequence. These may also be the ones to venture into all parts of your course. So, presentation is king.
For runners (both sprinters and those who take breaks) - Now they would need occassional pointers to where to go. A word about sprinters: for all you know, they'd just keep clicking the Next button and complete your course. To make these guys stop and see, design the landscape, or your content screens accordingly. Yeah, I'd stare at a Van Gogh for hours, but someone else may find Picasso as engaging. (So every screen a masterpiece of a different genre? Once again, presentation.)
So now what?
Design a course that is:
1. Easy to navigate, with clear instructions to the learner. Spell it out, or design intuitive markers. They may or may not make use of it, you never know.
2. Presented logically and aesthetically. With or without activities for the learner.
How many of us just observe and learn? Do we really need to try something out? Yes, if only to prove us right and them wrong. Just to know. So why make a rule out of this, with the excuse that with time the learner would get bored? We get just as bored when we do something, are doing something, or done with it.
So if your content is meaningful and presented well, it should hold the learner's attention. Without having to ask him to try an activity. Just like any good novel.
Enough said about this. Could go on forever. So let's get to the 2nd assumption.
#2. Assume your learner is a moron
Now this is something I heard two of my colleagues (morons?) say about three times a day, in the last two days. Perhaps they were trying to tell me something? Oh, moron that I am!
Anyway, who are we to judge? Once you put yourself into a learner's shoes, then you become the moron. Do you want to? I don't. What gives you the right to put limitations on anybody's ability to learn? Yes, not everyone has an IQ of 130, but everybody learns. Even a lunatic learns that a certain behavior won't get a desired effect in the course of time. Raving and ranting turns to apathy. and vice versa. or alternates. Whatever.
The point is, if you are designing courses for corporates who wish to train their employees on certain skills, they are not going to be complete duds. About the subject, maybe. But not in terms of the ability to learn.
Even if the learner is new to elearning, it doesn't in any way diminish this factor. Presented with an environment/ interface where he is goin to learn, he IS going to figure out a way to go about it. Unless of course, he doesn't want to.
Now about the content, how basic are you goin to keep it, despite your content analysis, entry behaviors and other wierder terms (who came up with these anyway?)? I feel as long as the stuff you are goin to teach is complete and not make it some dangling conversation, its alright. Even the Unfinished Symphony is beautiful.
About the amount of content on screen - now this depends. Some people like to have their space and some don't mind. So again, why make a rule of 100 words on screen, 7 bullet points and so on with the excuse that that's how much of information is what a person can process? Its not about word count, its the reason you give for the word count. (If we could understand just 7 bullets at a given time, little wonder the 10 commandments are not much of a success.
The point of this whole rambling thing is just this: elearning sucks b'cuz of all these rules, and the reasons they put behind it. And the morons who design it.
About Instructional Design and Cell Phones
What do learners want? Accuracy of content, attractive user interface, functionality, usability, all of the above, none of the above? Maybe what we need to do is a survey - NOT what they want, there are plenty of figures and percentages floating around; but about what cell phones they use (or given a choice would they use one).
Disclaimer: The author is proud to flaunt his/ her ignorance about cell phone specifics. Don't know a damn thing about my phone other than it rings and beeps.
Think about the number of cell phone models in today's market. Then think about the expiry date for these. Now think about the number of people who carry around the latest models AND say 'The first Nokia (some ancient model) I owned was the best,(long sigh), they don't make phones like that anymore'. Ask them why, and here's what you'd hear:
1. Man, it was a weapon, if someone makes a wrong move, I could knock 'em down flat with my phone. Potential assaulter immobilised, hehe.
(Note, most delicate young things state this reason first. I have yet to meet a young thing who's put this in action. Reader, if u do, let me know if mobile was functional post-immobilising creeps).
2. Life was simple. People used phones to talk to people and in some cases, text them to let 'em know ur waitin', late, or playin' dead. Now I can take photographs of the lust of my life without him/ her knowing, transfer data from my office comp, and so on... but hey, i could get photographed too, my data could be stolen...damn.
3. Usability. Bigger screen size, font size, keypad size,...phone size. Enough about sizes. But my mother knows exactly when I need money for bills, she can't say 'honey i couldn't read ur message.'
4. Strength. These days the cell phones are so flimsy, I got 2 replacements in as many months...yes, I keep dropping it(and yes, I have money too, thank god). My old phone, I could throw it in frustration, and it would work, it still works (yes, I have it, no point selling). Also refer point 1.
Now over to those dudes and dudettes and hip and happening aunties, uncles and spoilt kids with the latest gizmos, about why they love their phones and not think twice about bartering their loves for the price of a kiss and more:
1. Its cool, here, take a look.
(...yeaaah, okkaay)
2. I can download books, music, cindy crawford, and whatever else.
(Books? I carry mine with me too, in my bag, four books, infact. Can you store 4 books?Alright, that day may come too... I'll just get a bigger bag.
Music...hmm can you listen to music, read your book, and make a call from your cell all at the same time?
Cindy Crawford? I have a door-size poster of Clint Eastwood who watches me eat, sleep and whatever else).
3. I get bored fast, I need a new handset every 2 weeks.
(Its a phone for gods sake, I get to replace better things when I get bored, what do you have, same contact list on a different interface? I get new contacts).
Let's now get to instructional design. Finally. For those people with preferences for old but reliable, good looking but inefficient, aesthetic and functional, minimalistic, jazzy and so on phones.
There is no standard.(and you thought I was goin to let you on to something profound?) Somebody take this survey and I'll interpolate and map it for elearning. Different phones for different folks. But then here's a start with the cliched, overused question...
1. What is your objective? Is it:
a. Just to teach core skills? (to phone or not to phone, that is the question)
b. To present content in a logical manner, just where the learner would expect it, no surprises? (usability, functionality and content sequencing - your easy access to your contact list. Also, its all about sizes - fonts mind you).
c. To attract your learners to go thru your course atleast on a 'Click Next' basis, not much focus on content? (Its all about looks honey...hey what's that feature called "Extras' for?)
d. To present and teach stuff, that is, create a visually appealing, usable, functional and relevant experience? (aah the killer, you can't please everyone all the time - is there a phone where I can select the features that I would want to use and delete the rest?)
Now that's it. To create a course with a blend of functionalities, levels of interactivity that the learner can opt for, color schemes for interfaces (not everyone loves black, but then you'd be surprised), content, I could go on - everything optional.
To learn or unlearn thru elearning... atleast I don't have to kneel down for hours outside my class for not completing that assignment.
Final word: I would love to throw my cell phone, but if I got to inform someone about my impending suicide, just don't let my network be jammed. Who cares what cell phone I use?
Disclaimer: The author is proud to flaunt his/ her ignorance about cell phone specifics. Don't know a damn thing about my phone other than it rings and beeps.
Think about the number of cell phone models in today's market. Then think about the expiry date for these. Now think about the number of people who carry around the latest models AND say 'The first Nokia (some ancient model) I owned was the best,(long sigh), they don't make phones like that anymore'. Ask them why, and here's what you'd hear:
1. Man, it was a weapon, if someone makes a wrong move, I could knock 'em down flat with my phone. Potential assaulter immobilised, hehe.
(Note, most delicate young things state this reason first. I have yet to meet a young thing who's put this in action. Reader, if u do, let me know if mobile was functional post-immobilising creeps).
2. Life was simple. People used phones to talk to people and in some cases, text them to let 'em know ur waitin', late, or playin' dead. Now I can take photographs of the lust of my life without him/ her knowing, transfer data from my office comp, and so on... but hey, i could get photographed too, my data could be stolen...damn.
3. Usability. Bigger screen size, font size, keypad size,...phone size. Enough about sizes. But my mother knows exactly when I need money for bills, she can't say 'honey i couldn't read ur message.'
4. Strength. These days the cell phones are so flimsy, I got 2 replacements in as many months...yes, I keep dropping it(and yes, I have money too, thank god). My old phone, I could throw it in frustration, and it would work, it still works (yes, I have it, no point selling). Also refer point 1.
Now over to those dudes and dudettes and hip and happening aunties, uncles and spoilt kids with the latest gizmos, about why they love their phones and not think twice about bartering their loves for the price of a kiss and more:
1. Its cool, here, take a look.
(...yeaaah, okkaay)
2. I can download books, music, cindy crawford, and whatever else.
(Books? I carry mine with me too, in my bag, four books, infact. Can you store 4 books?Alright, that day may come too... I'll just get a bigger bag.
Music...hmm can you listen to music, read your book, and make a call from your cell all at the same time?
Cindy Crawford? I have a door-size poster of Clint Eastwood who watches me eat, sleep and whatever else).
3. I get bored fast, I need a new handset every 2 weeks.
(Its a phone for gods sake, I get to replace better things when I get bored, what do you have, same contact list on a different interface? I get new contacts).
Let's now get to instructional design. Finally. For those people with preferences for old but reliable, good looking but inefficient, aesthetic and functional, minimalistic, jazzy and so on phones.
There is no standard.(and you thought I was goin to let you on to something profound?) Somebody take this survey and I'll interpolate and map it for elearning. Different phones for different folks. But then here's a start with the cliched, overused question...
1. What is your objective? Is it:
a. Just to teach core skills? (to phone or not to phone, that is the question)
b. To present content in a logical manner, just where the learner would expect it, no surprises? (usability, functionality and content sequencing - your easy access to your contact list. Also, its all about sizes - fonts mind you).
c. To attract your learners to go thru your course atleast on a 'Click Next' basis, not much focus on content? (Its all about looks honey...hey what's that feature called "Extras' for?)
d. To present and teach stuff, that is, create a visually appealing, usable, functional and relevant experience? (aah the killer, you can't please everyone all the time - is there a phone where I can select the features that I would want to use and delete the rest?)
Now that's it. To create a course with a blend of functionalities, levels of interactivity that the learner can opt for, color schemes for interfaces (not everyone loves black, but then you'd be surprised), content, I could go on - everything optional.
To learn or unlearn thru elearning... atleast I don't have to kneel down for hours outside my class for not completing that assignment.
Final word: I would love to throw my cell phone, but if I got to inform someone about my impending suicide, just don't let my network be jammed. Who cares what cell phone I use?
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